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Convergences of Architecture and Sculpture: The Consequences of Borrowing
by Betti-Sue Hertz
The following curatorial essay by Betti-Sue
Hertz was written for the exhibition catalogue for Transposed: Analogs
of Built Space which took place at the Sculpture Center, New York,
March 30-May 6, 2000
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The process of designing buildings has changed
dramatically over the last fifteen years as the use of computer assisted
design software has replaced the hand drawn plan. This shift has yielded
a whole new generation of architecture. Frank Gehry's much celebrated
Guggenheim Museum Bilbao completed in 1997 is a convenient example for
illustrating the particular effect of digital imagining on new building
design. Gehry's several quick drawn sketches on hotel stationary made
in 1991 directly after his visit to the museum's present site mark the
genesis of the building's monstrous beauty. The sketches are rough but
already suggest the shape, feeling, and imagery of the end product.
His first competition model already exhibited the museum's cubistic
exterior surfaces replacing the sinuous line of the linear sketches
with bulk and mass to form the undulating shapes of ship, water landscape,
and tower. The initial conceptualization of the museum's sculptural
skin was achieved through model making and a computer program called
Catia which was originally developed for the French aerospace industry
aided in the refinement and engineering.
The Guggenheim Museum Bilbao is a strange belated
example of Analytic Cubism, a post-modern enlargement and no less than
a transposed remake of the tenets of Cubism. Moreover, it finally fulfills
the ambitions set out by the architectural modernists of the 1920s,
when the historian Sigfried Giedion suggested that the architects were
quot;looking to cubist painting to find a model for spatial experience
that would be appropriate to modern architecture." The corollaries
are particularly suggestive when looking at Braque's, Harbor in Normandy
and Fishing Boats, both from 1909, works that in their time represented
a breaking point for a new visuality of real things in space. Conversely
it is also possible to trace the origins of Cubism to architectural
form. In the summer of 1909 Picasso took a sojourn to Horta de Ebro,
Spain, where, influenced by the cubic forms of the vernacular architecture,
he painted his first analytic cubist works including The Reservoir,
Horta.
Why is Gehry, one of post-modernism's masters,
borrowing from such an old and worn out model of modernism? Is it ironic
that he fulfills the cubist model so successfully thanks to capabilities
of computer software? Why is there so much analog sensibility in his
digitally-generated form? Gehry has boldly veered into the realm of
sculpture before with his repeated renditions of fish and snakes, most
notably in works such as the Fishdance restaurant in Kobe, Japan, 1987
and his fish lamp designs of Colorcore Formica. Influenced by his artist
friends such as Richard Serra and Claes Oldenburg, he has unashamedly
borrowed from the visual canon of painting and sculpture.
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But why spend the first part of this essay on
the exhibition, "Transposed: Analogs of Built Space," which
presents the work of visual arts who adapt the idiom of architectural
models and plans, by summarizing a master work by a famous architect?
Whereas Gehry may be fascinated with a now defunct ideology in the visual
arts (which he's reinvigorated under the auspices of architecture),
more and more contemporary artists are mining the detritus of earlier
paradigms and practices of architects. Why is this fascination with
the "sister" other, the oft paired art and architecture, blossoming
now? Trying to grasp the condition of architecture, reverentially imitating,
using and even abusing it is the very thing that is sparking new work
by young artists impersonating the practice of architecture. Their work
apes the visual language, symbolic functions, ideals, and construction
methods of architecture. Yet their work is not architecture. The six
artists in Transposed: Analogs of Built Space ease their task of creating
an approximate equivalent to architecture by creating work in the idiom
of models and plans, forms which are already referents for larger built
projects. These works are spin offs, interpretations, almost dalliances
in conversation with architecture's past. The six artists-Mark Bennett,
Steven Brower, Javier Cambre, Toshihiro Komatsu, Elke Lehmann and Sarah
Oppenheimer-are, like their paper architect counterparts, freed from
the demands of functionality. Their handmade works resist the virtual
world of cyber architecture and their practice is also distinct from
the research architect who is primarily interested in experimental or
theoretical explorations.
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Steven Brower, Falling Lumber (detail), 1997, Plastic,
wood, paint, metal, photos, paper, dimensions variable, Collection
of the artist, Photo: Stephan Freid.
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In the past architects used the model and plan
as a tool in the design process. For the most part, architects now use
these forms for presentation purposes to promote their ideas to clients
and other interested parties. The model, which by definition is a referent
for something else, shifts the body's time-space relationship through
its miniaturized scale. In real space we cannot experience a view from
inside the building and a view from outside the building simultaneously.
We experience things from a variety of spatial positions as we move
through space. But the model presents the whole almost all at once.
It is more manageable than the fully sized thing, more illusory, more
tentative, and can live in the realm of the incomplete more easily.
Shrinking and miniaturization combine "with imitation, with the
second-handedness and distance of the model." The works in Transposed,
make literal reference to a specific original that can be as fictive
as Bennett's plans of television houses or as real as Lehmann's one
third scale model of the director's office at the Sculpture Center.
Each artist is therefore reworking an image already encoded with a specific
history. This relationship between original and its respondent grounds
these works in the past. Like Gehry's Guggenheim Museum Bilbao these
works rely on historical precedents in order to be fully alive in the
present.
Each artist in Transposed has taken a unique
approach to the issues raised above. Mark Bennett builds a fiction out
of a fiction by designing plans of television houses using information
gleaned from TV studio sets, neighborhood scenes, and dialogue. After
repeated viewing of serial shows such as The Brady Bunch and Bewitched
he maps out the building and surrounding landscape that spatially frames
the action of the characters. He redoubles on the fictional space and
concretizes it. However, as he has not been especially trained in architectural
drawing, his renditions render another kind of falseness, an inaccurate
account of that which doesn't exist. Yet drawn with a close enough approximation
to the clues presented on TV, he has put together fragments that are
barely perceivable to the average viewer. He takes advantage of the
nature of the plan-to give an overview of the various rooms and floors
which are impossible to experience simultaneously.
Whereas Bennett concretizes fictions Javier Cambre
overlays his own interpretation onto an architectural source with a
role in a well known film. His representations of the Casa Malaparte
(1938-42), a modernist Italian villa that sits on top of a cliff in
Capri, are dependent on its function as the central location for Jean-Luc
Godard's film Contempt (1963) starring Brigitte Bardot, Michel Piccoli
and Jack Parlance. The stucco Pompeiian red villa was designed by its
owner, the writer Curzio Malaparte best known for his book Kaputt (1946),
a fictional account of his journalistic experiences during World War
II. The film also features a cameo appearance by Fritz Lang, the director
of the German Expressionist film Metropolis (1926). Contempt is ostensibly
about a French couple, a screenwriter and his wife, and their relationship
to an American film producer. The artist has stated: "I believe
Godard chose the house as a site for his movie because he was making
an analogy between the failure-tragedy of modernism and the failure-tragedy
of a contemporary couple and at the same time the tragedy of filmmaking.
Contempt is a movie about making a movie about the Greek tragedy of
Ulysses." Cambre's project is conceptually situated on top of these
layers of this referential evidence. Using furniture, prints, and a
brochure, his installation uses the plan of the villa to represent masculine
desire for power and the female character's lack of independent identity
and contempt for her husband's ineffectualness. The tension of this
heterosexual dynamic is represented in a repeated motif, which depicts
the phallic shape of the building with a sharp point. The form penetrates
and is surrounded by the wavy lines of the contours of land and elevation.
The villa is simultaneously revealed to be both a boat floating at sea
and a signifier of sex. The building is more and less than itself. It
becomes an object whose physicality is secondary to the uses the film
makes of it and its availability as a symbol of desire.
While Bennett's and Cambre's plans and models
respond to fictional narratives, Steven Brower's projects mine the historiography
of a building's reception and biography to create skewed adaptations
of specific canonical works. His humorous detailed models disarm the
sanctity of high architecture. A big fan of Buckminster Fuller Brower
created Messiah Complex (1997) as a homage both to Fuller's inventive
geodesic domes of the 1940s and his iconoclasm. Reflecting on the cultural
history of the dome, Brower incorporates two adaptive uses into one
model. The top half depicts a comfortable rural home replete with wood
stove and weaving loom and the bottom half depicts an underground survivalist
barrack. The two halves were inspired by the two factions that embraced
the design-hippies seeking affordable, do-it-yourself shelters that
blended with their back-to-nature aesthetics and the United States military
looking for solutions for quick-to-build bunkers to house victims of
war and disaster. Brower grew up in part in rural West Virginia in a
simple shed style house that was pretty dilapidated when the family
arrived from the suburbs of Washington, D.C. The family pastime was
to improve the house by fixing up the existing structure and making
additions. The result was a confusing mess, but it blended well with
its rural surroundings. These childhood experiences are the basis of
Brower's house and fictional housing development Falling Lumber (1997),
a spoof on the most revered American house, Frank Lloyd Wright's Falling
Water (1936) as well as Wright's foray into mass produced low income
housing design, the Usonian houses (1936-1953). Plans, photographs,
and a brochure accompany two models, one of the house and another of
a planned community, as if prospective buyers would want to buy a copy
of Brower's fictive speculation house based on his family home.
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Toshihiro Kamatsu, Artist and His Studio, Amsterdam, 1996,
Photographic documenation of wearable model of ATELIER 217, Photo
dimension: 29x19", Model: Plywood, polystyrene, plexiglass mirror,
Model dimension: 15x21x27", Collection of the artist, Photo: Tanja
and Roderick Henderson.
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Toshihiro Komatsu's work is about the locations
he has encountered, built space and nature. Since leaving his hometown
of Hamamatsu City to attend university in 1991 Komatsu has been on a
nomadic journey, first as a student in Tokyo, then as a post graduate
fellow at the Rijksakademie van beeldende kunsten in Amsterdam, next
as a graduate student at M.I.T. in Cambridge, Massachusetts and presently
living in New York. Pieces of this journey have been documented in his
extensive explorations of the buildings in which he has lived and worked,
or those nearby. He defines his relationship to each new place by investigating
its particularities often creating multiple works in response to a singular
architectural case. While in Amsterdam (1994-96) Komatsu created a variety
of works where he realigned the traditional spatial relationships between
inside and outside and transposed the scale and location of his studio.
In each medium-model, photography, collage, drawing-Komatsu represented
another perspective on the singular space of the studio. His investigations
took the form of installations in the studio and scaled-down replicas
of it in varying sizes placed in different situations. In his 1996 series,
Artist and His Studio (a title which coyly makes reference to Rembrandt's
paintings of the same name), a performer walks around the city with
the model of the studio over his head posing in front of various emblematic
sites such as a windmill. The studio is metaphorically lifted from its
original situation on the third floor of an institutional building,
and takes on the wandering identity of the artist's nomadic condition.
In several other works, the window, that liminal element, is the open
channel for bringing light, air and sky inside thereby dissipating the
feeling of containment. For Atelier 217 (1995) Komatsu opened up the
paper scale model of the studio into a flat shape and created a cut
out that can be folded back into a box. Images of day sky and night
sky, representing nature and infinite space contradict the limiting
qualities of the box. Komatsu's various works reveal both an attraction
and aversion to the limits of built space in light of continual transience.
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Elke Lehmann's site specific installation Office
(2000) sets up a phenomenological situation between the existing spaces
of the Sculpture Center and a constructed box. Initially the viewer
sees a raised box with an "L"-shaped side opening protruding
into the space of the gallery and then a window with a view to the director's
office on the other side of the gallery wall. The box is a suspended
one third scale model of the office. Once inside, the interior of the
replica fits snuggly around the body with the imaginary floor starting
around the viewer's knees. The intimacy of the enclosure effects one's
kinesthetic sense of space and the relative qualities of bigness and
smallness. An encounter between gallery visitor and gallery staff may
(or may not) occur. However, the gallery visitor can look into the office
with its desk, shelves, books, computer, phone, etc. in full view. The
view from the director's side is totally different. The window allows
for a partial view of the gallery, an intimate view of the interior
of the box and possibly the person who may stand inside it. The window
is used to full metaphoric function revealing the contents of the space
on the other side of the wall. It sets up a situation for expectation
and voyeurism, while making the participant self-conscious about being
looked at, with the added anxiety of the possibility of a close encounter
interrupting the director's daily routine. Lehmann's installation is
both a scale model, and an intervention of the institutional art space-a
strategy developed by Conceptual artists of the late-1960s and early
1970s such as Michael Asher and Daniel Buren. Sarah Oppenheimer's Terrain
Projects (1999) are abstract diagrammatic representations of the public
spaces of cities. Her representations are based on sections of the urban
grid in midtown Manhattan. Not focused on an individual building or
room she explores urban terrain as a spatial concept based on the density
of human movement in the built environment. The structure of geographic
space is represented in three dimensions through the patterning and
grouping of relief building structures on interlocking hexagonal and
diamond shaped tiles. A graphic mapping of the human patterns of movement
is set onto a dense color-coded diagram that becomes abstract through
the layering of specific strategic information. Oppenheimer has taken
the inspiration for her approach to mapping the pattern of the ebb and
flow of pedestrians from a rather sinister source, military manuals
on tactics and strategies for successful attacks on cities. According
to Oppenheimer's scheme the correlation between the task of the planner
and military strategist is not very far apart as mass human behavior
and it's regulation is very much part of the urban planner's job. She
achieves a complexly coded abstract image through a scientific approach
to urban planning.
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By engaging the idiom of architectural models
and plans, the visual artists in Transposed reconceive already existing
places with an acute sensitivity to the cultural specificity of place-domestic
architecture, studio and exhibition space, or urban grid. Through displacement,
slippage, and mapping they respond to modern architecture, the framing
function of buildings, and the imagined spaces of media culture, reassigning
the symbolic attributes of the "original." Ultimately, they
adapt the structural configurations and conceptual modes of architecture
and design to their own will.
©
2000 Part and Betti-Sue Hertz. All Rights Reserved.
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